A MYSTERY SOLVING GAME
Philosophy Puzzles is a mystery solving game, where the player in each mission encounters one philosophic mystery to solve. These mysteries are “official” philosophical ideas by most important philosophers and thinkers from around the world, and from different times, going back to ancient Greece and even further …
Puzzles are dealing with the problems of knowledge, consciousness, identity, ethics, beliefs, justice, meaning and aesthetics. For example “Plato’s cave”, or “How it is like to be a bat” by Thomas Nagel, or “Brain in a vat” by Gilbert Harman. All of these ideas are based upon other concepts from different times. The goal of the player is to solve each of these puzzles in a mystery game by finding locations and clues, which help the player solve riddles and activities and thus mastering the encountered philosophical problems. In the beautifully designed and animated locations, the player encounters famous philosophers from different eras, talks to them, learns about their ideas and the context of time in which they originated. At the beginning of each mission, Olga, a local shopkeeper presents a player with the mystery to solve. Then comes Primula Vulgaris, a captain of the space-time ship who is taking the player through the journey through space and time to solve the mission, often interjecting and advising the player, sometimes even usefully. The story and the graphics are presented in an intelligently funny way with a quirky humor and sometimes bordering on fantasy.
Game will be monetized through in-app purchases, buying new missions of which there can be endless amount produced. Player is also using energy to travel through space and time, successful attempts give him extra energy, while unsuccessful take the energy away. Player can purchase additional energy and other hints and shortcuts through the game.
One of the goals of the game is inclusivity, to show that various parts of the planet developed ideas that shaped our culture through time.
Similar games can be developed on the same engine: Psychology Puzzles, History Puzzles, Music Puzzles, and similar. Also, the game can be made into a cartoon or a board game.Similar games can be developed on the same engine: Psychology Puzzles, History Puzzles, Music Puzzles, and similar. Also, the game can be made into a cartoon or a board game.
The game is inspired by the books: Sophie’s World, 50 Philosophy Ideas You Really Need To Know.
A movie: Monty Python – The Meaning of Life; game: Carmen Sandiego Returns.
Podcasts: Very Bad Wizards, Hi Phi Nation; Partially Examined Life.
Institute for culture and development of international relations in culture
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Co-funded by The European Union